
Jiggle Aim
This game was created in 72 hours for the BYOG (Build Your Own Game) game jam.
Momentum-Based Aiming : The crosshair doesn't instantly snap to the mouse. Instead, it will follow a smooth, satisfying, physics-based lag. Fast mouse movements will cause it to overshoot, while gentle movement allows for more precise control.
If you stop moving the momentum gun will overload.
Controls:
- Mouse: Navigate the Crosshair
- "Space Bar (recommended)" or "Left Mouse Button (if cursor inside of screen)" : Shoot/Fire (only works when the crosshair has momentum!)
Narrative/Lore:
Welcome, Test Pilot #734.
This is your final certification test for the experimental Mark-IV "Momentum" Cannon. To be clear: this weapon is not safe. It bends space-time, causing the aiming reticle to lag behind your every move, floating with a will of its own.
Software Used:
MUSIC : https://freepd.com/electronic.php (Bit Bit Loop) + Reaper + Vital (plugins)
SFX: Reaper + Vital (plugins)
Art: Photopea + Aesprite
Shaders : https://godotshaders.com/
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